package it.truestoryfactory.tsq.game;

import it.truestoryfactory.tsq.R;
import android.os.Bundle;
import android.support.v4.app.NavUtils;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;

public class GO_GameActivity extends GameActivity{
	
	public GO_SettingsFragment temporaryFrag; //1-->settingFragment

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		// Display the fragment as the main content.
		temporaryFrag = new GO_SettingsFragment();
        getFragmentManager().beginTransaction()
                .replace(R.id.fragment_container, temporaryFrag)
                .replace(R.id.fragment_container2, new WaitingFragment())
                .commit();
	}
	
	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.game, menu);
		return true;
	}

	@Override
	public boolean onOptionsItemSelected(MenuItem item) {
		switch (item.getItemId()) {
		case android.R.id.home:
			// This ID represents the Home or Up button. In the case of this
			// activity, the Up button is shown. Use NavUtils to allow users
			// to navigate up one level in the application structure. For
			// more details, see the Navigation pattern on Android Design:
			//
			// http://developer.android.com/design/patterns/navigation.html#up-vs-back
			//
			NavUtils.navigateUpFromSameTask(this);
			return true;
		}
		return super.onOptionsItemSelected(item);
	}

	@Override
	protected GameActivity getThisActivity() {
		return this;
	}

	@Override
	protected void setupActionBar() {
		getActionBar().setDisplayHomeAsUpEnabled(true);		
	}

	@Override
	protected void doDiscoverPeers() {
		//solo per il client p2p tu l'hai fatta prima :P
	}

	@Override
	protected void doDisconnect() {
		// TODO Auto-generated method stub
		
	}

	public void sendSetupMessage(View view) {
		Log.d(this.getClass().getName(), "clicked on play!");
		myService.sendSetupMessage();
	}
}